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Recent Submissions

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LAS ESTRATEGIAS PARA LA ADQUISISIÓN DE HABILIDADES LECTOESCRITORAS Y SU INFLUENCIA EN EL APRENDIZAJE SIGNIFICATIVO DE ESTUDIANTES DE PRIMER AÑO DE EDUCACIÓN BÁSICA DE LA ESCUELA "DR. JORGE MURILLO UGARTE" DE LA CIUDAD DE MACHALA
(2024-05-22) GUALAN PARDO MONICA ALEXANDRA
The main objective of this work is to explore the strategies for the acquisition of reading-writing skills, which influence the meaningful learning of first-year basic students at the "Dr. Jorge Murillo Ugarte" from the city of Machala. The research methodology has a non-experimental design with a qualitative approach, which led to the search and analysis of various information recorded in bibliographic data about the problem raised, demonstrated through the application of instruments and observation of the problem, to through which it was possible to establish as the most relevant conclusion that the application of strategies for the acquisition of reading-writing skills influences the significant learning of first-year basic students, facilitating learning through interactive classes and recreational materials that They allow you to awaken interest in these reading-writing processes.
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TITULO DE INVESTIGACIÓN "LOS CUENTOS INFANTILES COMO ESTRATEGIA PARA EL DESARROLLO DEL LENGUAJE ORAL EN NIÑOS/AS DE 4 A 5 AÑOS"
(2024-03) LAMILLA GOVEA DIANA CAROLINA
The purpose of this research analyzes the incidence of cognitive stimulation on low performance in logical reasoning among students, applied in a rural school in Cotacachi. To achieve this objective, a descriptive methodology was employed, using the simple random probabilistic method with a population of 25 students. Data will be collected through a survey aimed at teachers and parents. The results confirm that collaboration between parents and educators is essential to promote effective and fluent linguistic development, which is a key component of cognitive stimulation. Therefore, adapting teaching methods to accommodate the different ways students learn significantly improves educational outcomes and overall cognitive development; furthermore, parent representatives consider that homework does not adequately address this area, indicating a lack of focus on logical reasoning within classrooms that highlights the need for teachers to plan activities that promote this competence.
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LA ESTIMULACIÓN COGNITIVA Y SU INCIDENCIA EN EL BAJO NIVEL DE RAZONAMIENTO LÓGICO EN LOS NIÑOS DE TERCER AÑO DE BÁSICA
(2024-02-28) HARO DE LA TORRE CARLOS SANTIAGO
The purpose of this research analyzes the incidence of cognitive stimulation on low performance in logical reasoning among students, applied in a rural school in Cotacachi. To achieve this objective, a descriptive methodology was employed, using the simple random probabilistic method with a population of 25 students. Data will be collected through a survey aimed at teachers and parents. The results confirm that collaboration between parents and educators is essential to promote effective and fluent linguistic development, which is a key component of cognitive stimulation. Therefore, adapting teaching methods to accommodate the different ways students learn significantly improves educational outcomes and overall cognitive development; furthermore, parent representatives consider that homework does not adequately address this area, indicating a lack of focus on logical reasoning within classrooms that highlights the need for teachers to plan activities that promote this competence.
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LA GAMIFICACIÓN Y SU INCIDENCIA EN EL PROCESO DE ANIMACIÓN A LA LECTURA EN LOS ESTUDIANTES DEL OCTAVO GRADO DE EDUCACIÓN GENERAL BÁSICA DE LA UNIDAD EDUCATIVA UTUANA
(2024-05-11) JIMENEZ MOLINA MERCEDES DEL CISNE
In this work, the general objective was to analyze the integration of gamification and its impact on encouraging reading in students of the eighth grade of Basic General Education, of a fiscal institution located in the Utuana parish; A qualitative methodology was used based on a non-experimental design. Data collection was carried out through a structured interview applied to the total population, twelve students. The results were analyzed under four criteria: perception of gamification, connection between reading content and student preferences, resources to forge reading habits and impact of gamification on reading, concluding that gamification affects the processes of encouraging reading, Finding that students have a positive perception of gamification suggests that the insertion of these activities can boost interest and motivation towards reading.
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IMPACTO DEL ENFOQUE APRENDIZAJE BASADO EN PROYECTOS EN LA CARRERA DESARROLLO DE SOFTWARE
(2024-06-20) JIMENEZ TORRES DANNY GINO
This project was developed at the Instituto Superior Tecnológico Mariano Samaniego in the city of Cariamanga. The objective of this research is to determine the learning perception of the students, the teaching perception of the teachers of the Software Development career, before the application of the active methodology Project Based Learning. The methodology used is quantitative of transversal cut, the Project Based Learning methodology was applied to a group of experimental subjects and the results were compared with a group of control subjects, all of them from the 5th period of the Software Development career, an increase of 0.6 points was obtained in the average of grades of the group of experimental subjects, in addition, it was also found that the ABPr methodology complicates the curriculum planning because it presents problems in the development of the project inherent to the software development, however, this broadens the curriculum and improves the multidisciplinary and experiential learning. It was concluded that the ABPr methodology influenced the knowledge achieved, the perception of learning, and the perception of teaching.